Stan Lee How To Draw Comics The Marvel Way.pdf ((EXCLUSIVE))
How to Draw Comics the Marvel Way is a book by Stan Lee and John Buscema. The book teaches the aspiring comic book artist how to draw and create comic books. The examples are from Marvel Comics and Buscema artwork.[page needed] It was first published in 1978 by Marvel Fireside Books and has been reprinted regularly. The book created a generation of cartoonists who learned there was a "Marvel way to draw and a wrong way to draw".[page needed] It is considered "one of the best instruction books on creating comics ever produced."[page needed]
Stan Lee How To Draw Comics The Marvel Way.pdf
"Understanding Comics" is a departure from the traditional how-to guide format because it is also itself, a comic. All the lessons and discussions are presented in a visual form with captions and/or dialogue balloons. "Understanding Comics" is a great place to begin our list as it takes an academic approach to the medium as an art form and as a means of communication. The book details the vocabulary, traditions and format of the comics medium along with the variety of ways that these elements can be used. Author and artist Scott McCloud is considered by some fans to be the 'Aristotle of Comics' for his extensive examination and exploration of the comic form.
Considered by many to be the grandfather of all 'how-to' books, "How to Draw Comics The Marvel Way" taught a whole generation of artists that there were two ways to draw comics: the Marvel Way and the "wrong" way. The book is filled with the bombastic text of Stan Lee and the artwork of Marvel staff artist Sal Buscema. The Marvel Way was one of the first to use the concept of circles, cylinders and squares as the building blocks for the human figure. It also advocated the use of the stick figure in the layout process.
One of five books created by DC Comics on the process of creating comics, this book is one of the first to ever focus on the process of digitally creating comics. Digital has invaded the comics industry in a big way, and it has its own set of rules and processes that are a definite learning curve for traditional comic artists. Freddie E. Williams II offers a detailed but accessible tutorial on the process of every aspect of the digital creation process from the layout of the file, sketching using the design tools, laying out the panels and more. Williams helps the reader through the steps of penciling, inking and coloring a page and all the necessary details to make the comics print ready. The book helps people new to the digital process avoid many of the pitfalls that come with having to learn a program from scratch. It is far less of a how to draw book as it is a how to create book. This is an invaluable help to bring comic creating into the 21st Century.
This week we can offer you several books about comics or writing comics, for instance Dangerous Drawings: Interviews with Comix & Grafix Artists, or Anime Interviews: the First Five Years of Animerica, Anime & Manga Monthly (1992-97).